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581. [Pettition to CCP /Spoiler] Make new frigates obtainable by LP store... - in Player Features and Ideas Discussion [original thread]
Pirate LP stores are in bad situation , as they provide limited number of useful things. In many cases actual profitable items that can be pulled from LP store is limited to implants and capital ammo. Both of those items have limited applicatio...
- by Anthar Thebess - at 2015.10.15 10:48:47
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582. [Pettition to CCP /Spoiler] Make new frigates obtainable by LP store... - in Player Features and Ideas Discussion [original thread]
Pirate factions have secret projects. This is not about monopoly , my suggestion is to give all pirate factions ability to get BPC , so currently worst pirate LP stores will get biggest boost. This is also about creating isk sink.
- by Anthar Thebess - at 2015.10.15 09:33:32
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583. WTS 36mil SP industry/science toon - in Character Bazaar [original thread]
2b
- by Anthar Thebess - at 2015.10.15 09:14:40
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584. How to bring more people to EVE Universe? - in EVE General Discussion [original thread]
I think in terms of population using specific language Spanish will be next.
- by Anthar Thebess - at 2015.10.15 09:13:06
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585. [Pettition to CCP /Spoiler] Make new frigates obtainable by LP store... - in Player Features and Ideas Discussion [original thread]
Thanks to : http://www.schildwall.info/sisi/
we know that CCP is working on set of new T2 Logistic frigates. Deacon (hmm): Logistics Frigate : Amarr Ohiki : Logistics Frigate: Caldari Gallente Rep Rep Good Good (yeah) : Logistics Fri...
- by Anthar Thebess - at 2015.10.15 09:01:43
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586. Industrial Command Ship (Destroyer Size) - in Player Features and Ideas Discussion [original thread]
No the point is that smaller ship should not perform as good as bigger version. For example : Command ship provide stronger links than T3 crusier , so this command destroyer cannot be better in terms of link strength than T3 cruiser. Overall ...
- by Anthar Thebess - at 2015.10.13 11:59:02
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587. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
Well this can be balanced in many ways. Lets for example shift the heavy water consumption from the hour based to mass based , and (to make it even more interesting ) fuel is used when someone is using the wormhole from the WSS side. If there is...
- by Anthar Thebess - at 2015.10.13 08:19:46
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588. Skin issue - unable to make a ship permanent skin - in Issues, Workarounds & Localization [original thread]
Yes as a default skin for specific hull. It is quite annoying when you need to reapply the same skin over and over again.
- by Anthar Thebess - at 2015.10.13 08:05:39
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589. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
The pre phoebe mobility was allowing every one to move fast in every direction at any time. This cannot be reliable way to move .
- by Anthar Thebess - at 2015.10.12 17:16:39
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590. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
Mornak wrote: Yes this also can be interesting - slowing the decay. But i think that dead end and tons of bubbles will not make some wh connection permanent. No reinforce timer means that any group at any time can kill this connection . ...
- by Anthar Thebess - at 2015.10.12 15:08:30
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591. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
Chance Ravinne wrote: Interesting, though I'm not sure how necessary fuel is if the wormhole retains mass limits and the structure has such low ehp. I was thinking about maximum mass that can pass, not the total mass - that will be removed f...
- by Anthar Thebess - at 2015.10.12 13:38:56
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592. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Like the sound, but rather call it a S199-stabilisation unit, and works only on the outgoing side. Price should be lower imo, and the lifetime shouldn't be expanded indefinitly, but should fit into a capture campaign (merely ...
- by Anthar Thebess - at 2015.10.12 13:24:06
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593. Industrial Command Ship (Destroyer Size) - in Player Features and Ideas Discussion [original thread]
Universal destroyer command ship - why not. Don't give it bonus to any of the links , and allow to mount 1 link as default , 2 if you put faction fit and never ever 3 links.
- by Anthar Thebess - at 2015.10.12 12:54:02
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594. [Petition] Bring back Police Pursuit Comet - in Player Features and Ideas Discussion [original thread]
Well skin is a bit different, this is about name of the ship, and how it looks like on the kill board. Vexor and Quafe Vexor don't change much on the killboard. But Federal Navy Comet and Police Pursuit Comet - this is something totally ...
- by Anthar Thebess - at 2015.10.12 12:38:10
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595. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
Eve is in current state for various reasons, phoebe did tons of good and many bad items. Idea is to bring back stuff that we lost during the Phoebe without loosing all good things that was gained during this patch. Base concept of this idea is ...
- by Anthar Thebess - at 2015.10.12 12:29:07
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596. Skin issue - unable to make a ship permanent skin - in Issues, Workarounds & Localization [original thread]
Maybe this is not an issue, maybe i cannot find this. Issue is very simple : i have skin for certain ship - when the ship dies i need to apply this skin again to the next hull before undocking. My alt can die 50 times per day in this ship , so ...
- by Anthar Thebess - at 2015.10.12 12:00:08
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597. [Petition] Bring back Police Pursuit Comet - in Player Features and Ideas Discussion [original thread]
Yes we have a skin , it is fun until something get into the killboard , and then there is no more information that this was Police arrest CCP can we get back Police Pursuit Comet as a separate hull?
- by Anthar Thebess - at 2015.10.10 08:44:46
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598. [Help and Support] Ability to notify CCP in event of a RL emergency. - in Player Features and Ideas Discussion [original thread]
CCP cannot manage this. It is not about 'this is not CCP job' - simply to many players, situations - and all possible help that CCP could provide ends the moment player log off. CCP cannot pass personal information to any one, and it cannot be u...
- by Anthar Thebess - at 2015.10.07 06:27:07
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599. Anaconda Mines - in Player Features and Ideas Discussion [original thread]
This can be interesting defense mechanism in citadels. So player can deploy mines around the citadel when it is really under a heavy siege.
- by Anthar Thebess - at 2015.10.07 06:10:27
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600. 1 - in Character Bazaar [original thread]
Something more?
- by Anthar Thebess - at 2015.10.06 12:18:20
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